public static Game JoinGame(Player player)
 {
     if (unstartedGame == null)
     {
         unstartedGame = new Game();
     }
     if (unstartedGame.isFull())
     {
         unstartedGame = new Game();
     }
     unstartedGame.Add(player);
     return unstartedGame;
 }
 public void AddName(string name)
 {
     Player player = new Player(name, _client);
     Game game = GameManager.JoinGame(player);
     currentGame = game;
 }