public static Game JoinGame(Player player) { if (unstartedGame == null) { unstartedGame = new Game(); } if (unstartedGame.isFull()) { unstartedGame = new Game(); } unstartedGame.Add(player); return unstartedGame; }
public void AddName(string name) { Player player = new Player(name, _client); Game game = GameManager.JoinGame(player); currentGame = game; }