Exemple #1
0
 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback += ConjuristPlayer.ModPlayer(player).conjuristKnockback;
 }
Exemple #2
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 public override void GetWeaponCrit(Player player, ref int crit)
 {
     // Adds crit bonuses
     crit += ConjuristPlayer.ModPlayer(player).conjuristCrit;
 }
Exemple #3
0
 // As a modder, you could also opt to make these overrides also sealed. Up to the modder
 public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     add  += ConjuristPlayer.ModPlayer(player).conjuristDamageAdd;
     mult *= ConjuristPlayer.ModPlayer(player).conjuristDamageMult;
 }