/// <summary> /// 根据强化数据更新玩家数据 /// </summary> public void UpdataPlayerDataByStrong(RspStrong rspstrong) { playerDate.ad = rspstrong.ad; playerDate.addef = rspstrong.adddef; playerDate.ap = rspstrong.ap; playerDate.apdef = rspstrong.apddef; playerDate.coin = rspstrong.coin; playerDate.crystal = rspstrong.crystal; playerDate.strong = rspstrong.starlvArray; }
public void SetPlayerDataByStrong(RspStrong data) { playerData.coin = data.coin; playerData.crystal = data.crystal; playerData.hp = data.hp; playerData.ad = data.ad; playerData.ap = data.ap; playerData.addef = data.addef; playerData.apdef = data.apdef; playerData.strongArr = data.strongArr; }
public void RspStrong(GameMsg msg) { RspStrong data = msg.val as RspStrong; int zhanliPre = Common.GetFightByProps(GameRoot.Instance.PPlayerData); GameRoot.Instance.SetPlayerDataByStrong(data); int zhanliNow = Common.GetFightByProps(GameRoot.Instance.PPlayerData); GameRoot.AddTips(Constants.Color("战力提升" + (zhanliNow - zhanliPre), TxtColor.Blue)); strongWnd.UpdateUI(); mainCityWnd.RefreshUI(); }
//接收服务器强化响应 public void RspStrong(GameMsg msg) { int fightPre = PECommon.GetFightProps(GameRoot.instance.playerData); RspStrong rspStrong = msg.rspStrong; GameRoot.instance.SetPlayerDataByStrong(rspStrong); int fightNow = PECommon.GetFightProps(GameRoot.instance.playerData); GameRoot.AddTips("战斗力提升+" + (fightNow - fightPre)); audioSvc.PlayUIAudio(Constants.UIFbitem); strongWind.UpdateUI(); }
public static void SetPlayerDataByStrong(RspStrong data) { PlayerData.Coin = data.Coin; PlayerData.Crystal = data.Crystal; PlayerData.Hp = data.Hp; PlayerData.Ad = data.Ad; PlayerData.Ap = data.Ap; PlayerData.Addef = data.Addef; PlayerData.Apdef = data.Apdef; PlayerData.StrongArr.SetRepeated <int>(data.StrongArr); }
public void SetPlayerDataByRspStrong(RspStrong strongData) { PlayerData.ad += strongData.addhurt; PlayerData.ap += strongData.addhurt; PlayerData.addef += strongData.adddef; PlayerData.apdef += strongData.adddef; PlayerData.hp += strongData.addhp; PlayerData.coin -= strongData.coin; PlayerData.crystal -= strongData.crystal; PlayerData.strongArr = strongData.strongArr; }
public void ReqStrong(MsgPack pack) { ReqStrong data = (ReqStrong)pack.msg; RspStrong msg = new RspStrong(); PlayerData pd = cacheSvc.GetPlayerDataBySession(pack.session); int curtStartLv = pd.StrongArr[data.Pos]; StrongCfg nextSd = CfgSvc.Instance.GetStrongCfg(data.Pos, curtStartLv + 1); //条件判断 if (pd.Lv < nextSd.minlv) { msg.error = (int)ErrorCode.LackLevel; } else if (pd.Coin < nextSd.coin) { msg.error = (int)ErrorCode.LackCoin; } else if (pd.Crystal < nextSd.crystal) { msg.error = (int)ErrorCode.LackCrystal; } else { //任务进度数据更新 TaskSys.Instance.CalcTaskPrgs(pd, 3); //资源扣除 pd.Coin -= nextSd.coin; pd.Crystal -= nextSd.crystal; pd.StrongArr[data.Pos] += 1; //增加属性 pd.Hp += nextSd.addhp; pd.Ad += nextSd.addhurt; pd.Ap += nextSd.addhurt; pd.Addef += nextSd.adddef; pd.Apdef += nextSd.adddef; } //更新数据库 if (!cacheSvc.UpdatePlayerData(pd.Id, pd)) { msg.error = (int)ErrorCode.UpdateDBError; } else { msg = new RspStrong { Coin = pd.Coin, Crystal = pd.Crystal, Hp = pd.Hp, Ad = pd.Ad, Ap = pd.Ap, Addef = pd.Addef, Apdef = pd.Apdef, }; msg.StrongArr.SetRepeated <int>(pd.StrongArr); } pack.session.SendMsg(msg); }
/// <summary> /// 回应强化请求 /// </summary> public void ReqStrong(PackMsg pack) { ReqStrong data = pack.msg.reqStrong; ServerSession session = pack.session; GameMsg msg = new GameMsg { cmd = (int)CMD.RspStrong, }; PlayerData playerData = cacheSvc.GetPlayerDataCache(session); if (playerData.strongArr[data.pos] == data.starlv) { int nextStarLv = data.starlv + 1; StrongCfg nextStrongCfg = cfgSvc.GetStrongCfg(data.pos, nextStarLv); if (playerData.lv < nextStrongCfg.minlv) { msg.err = (int)ErrorCode.LackLevel; } else if (playerData.coin < nextStrongCfg.coin) { msg.err = (int)ErrorCode.LackCoin; } else if (playerData.crystal < nextStrongCfg.crystal) { msg.err = (int)ErrorCode.LackCrystal; } else { //更新任务进度 PshTaskProgs pshTaskProgs = TaskSys.Instance.CalcTaskProgs(playerData, 3); playerData.hp += nextStrongCfg.addhp; playerData.ad += nextStrongCfg.addhurt; playerData.ap += nextStrongCfg.addhurt; playerData.addef += nextStrongCfg.adddef; playerData.apdef += nextStrongCfg.adddef; playerData.strongArr[data.pos] += 1; playerData.coin -= nextStrongCfg.coin; playerData.crystal -= nextStrongCfg.crystal; if (!cacheSvc.UpdatePlayerData(playerData.id, playerData)) { msg.err = (int)ErrorCode.UpdateDBError; } else { RspStrong rspStrong = new RspStrong { pos = nextStrongCfg.pos, starlv = nextStrongCfg.starlv, addhp = nextStrongCfg.addhp, addhurt = nextStrongCfg.addhurt, adddef = nextStrongCfg.adddef, minlv = nextStrongCfg.minlv, coin = nextStrongCfg.coin, crystal = nextStrongCfg.crystal, strongArr = playerData.strongArr }; msg.rspStrong = rspStrong; if (pshTaskProgs != null) { msg.pshTaskProgs = pshTaskProgs; } } } } else { msg.err = (int)ErrorCode.ServerDataError; } pack.session.SendMsg(msg); }