List <talk> GetTalkActiveList(string response) { List <talk> ls = new List <talk>(); Dragon result = JsonConvert.DeserializeObject <Dragon>(response); List <TalkativeList> temp = new List <TalkativeList>(); temp = result.talkativeList; foreach (var item in temp) { talk tk = new talk(); tk.qqid = item.uin; tk.name = item.name; tk.days = item.desc; ls.Add(tk); } return(ls); }
//初期化しゅるぅうううう void talkProcessInit() { sTalkWindow = Resources.Load("CanvasTalkMini") as GameObject; bTalkWindow = Resources.Load("CanvasTalkBig") as GameObject; talksetting = GameObject.Find("GameObject").GetComponent <TalkSettings>(); // audioSource = gameObject.GetComponent<AudioSource>(); for (int i = 0; i < 2000; i++) { talkClass[i] = new talk(); talkClass[i].talkInit(); } flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }