Exemple #1
0
        private static void ProcessDragEvent(Event dragEvent, SceneView sceneView)
        {
            if (dragEvent != null && (dragEvent.type == EventType.DragUpdated || dragEvent.type == EventType.DragPerform))
            {
                bool          dragHDAs = false;
                List <string> hdaList  = new List <string>();
                foreach (string file in DragAndDrop.paths)
                {
                    if (HEU_HAPIUtility.IsHoudiniAssetFile(file))
                    {
                        dragHDAs = true;
                        DragAndDrop.visualMode = DragAndDropVisualMode.Move;
                        hdaList.Add(file);
                        break;
                    }
                }

                if (dragHDAs)
                {
                    if (dragEvent.type == EventType.DragPerform)
                    {
                        if (HEU_SessionManager.ValidatePluginSession())
                        {
                            Vector3 dropPos = Vector3.zero;
                            if (sceneView != null)
                            {
                                Camera  camera   = sceneView.camera;
                                Vector3 mousePos = HEU_EditorUI.GetMousePosition(ref dragEvent, camera);

                                Ray ray = camera.ScreenPointToRay(mousePos);
                                ray.origin = camera.transform.position;
                                Plane plane = new Plane();
                                plane.SetNormalAndPosition(Vector3.up, Vector3.zero);
                                float enter = 0f;
                                plane.Raycast(ray, out enter);
                                enter   = Mathf.Clamp(enter, camera.nearClipPlane, camera.farClipPlane);
                                dropPos = ray.origin + ray.direction * enter;
                            }

                            List <GameObject> createdGOs = new List <GameObject>();
                            foreach (string file in hdaList)
                            {
                                GameObject go = HEU_HAPIUtility.InstantiateHDA(file, dropPos, HEU_SessionManager.GetOrCreateDefaultSession(), true);
                                if (go != null)
                                {
                                    createdGOs.Add(go);
                                }
                            }

                            // Select the created assets
                            HEU_EditorUtility.SelectObjects(createdGOs.ToArray());
                        }
                    }

                    dragEvent.Use();
                }
            }
        }