private void Retaliate()
 {
     Helper.ClosestResult target = GameManager.Instance.Enemies.ClosestTo(transform.position, sqrAttackRadius);
     if (target.Character != null)
     {
         Attack(target.Character);
     }
 }
Exemple #2
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        private void Pursue(Helper.ClosestResult target)
        {
            Vector3 targetPos = target.Character.transform.position;
            float   t         = Mathf.Sqrt(target.SqrDistance) / target.Character.Motor.maxSpeed;

            targetPos += t * target.Character.Motor.Rigidbody.velocity;
            Vector3 move = Motor.Arrive(targetPos).desiredVelocity;

            move += Separation(GameManager.Instance.EnemyGameObjects);
            move += Cohesion(GameManager.Instance.EnemyGameObjects);
            Motor.Move(move);
        }
Exemple #3
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 protected override void FixedUpdate()
 {
     Helper.ClosestResult target =
         GameManager.Instance.Followers.Concat(new[] { GameManager.Instance.Player })
         .ClosestTo(transform.position, sqrPursueSearchDistance);
     if (target.Character == null)
     {
         WanderGrouped();
     }
     else if (target.SqrDistance <= sqrAttackRadius)
     {
         Attack(target.Character);
     }
     else
     {
         Pursue(target);
     }
 }