public override void OnInspectorGUI()
 {
     Draw(serializedObject, mShowBuildTarget, true);
     if (GUILayout.Button("Open AssetBundleManager Window"))
     {
         AssetBundleManagerWindow.CreateWindow();
     }
 }
 public static bool OpenAsset(int instanceID, int line)
 {
     if (!(EditorUtility.InstanceIDToObject(instanceID) is AssetBundleManagerSetting))
     {
         return(false);
     }
     AssetBundleManagerWindow.CreateWindow();
     return(true);
 }
 public static void CreateWindow()
 {
     if (!mWindow)
     {
         mWindow         = GetWindow <AssetBundleManagerWindow>(false, "AssetBundleManager");
         mWindow.minSize = new Vector2(300f, 100f);
     }
     mWindow.Show();
     mWindow.Focus();
 }