public override void OnInspectorGUI() { Draw(serializedObject, mShowBuildTarget, true); if (GUILayout.Button("Open AssetBundleManager Window")) { AssetBundleManagerWindow.CreateWindow(); } }
public static bool OpenAsset(int instanceID, int line) { if (!(EditorUtility.InstanceIDToObject(instanceID) is AssetBundleManagerSetting)) { return(false); } AssetBundleManagerWindow.CreateWindow(); return(true); }
public static void CreateWindow() { if (!mWindow) { mWindow = GetWindow <AssetBundleManagerWindow>(false, "AssetBundleManager"); mWindow.minSize = new Vector2(300f, 100f); } mWindow.Show(); mWindow.Focus(); }