public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); if (phasesInGroup.Empty()) { return; } bool changed = false; foreach (uint phaseId in phasesInGroup) { changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed; } Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { RemovePhaseGroup(controlled, phaseGroupId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); }
public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility) { bool changed = obj.GetPhaseShift().RemovePhase(phaseId); Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { RemovePhase(controlled, phaseId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); }
public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId) { TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId); bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId); foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiMapPhaseIDs) { changed = obj.GetPhaseShift().RemoveUiMapPhaseId(uiWorldMapAreaIDSwap) || changed; } Unit unit = obj.ToUnit(); if (unit) { ForAllControlled(unit, controlled => { RemoveVisibleMapId(controlled, visibleMapId); }); } UpdateVisibilityIfNeeded(obj, false, changed); }
void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) { return; } if (packet.Choice.Item.ItemID != 0) { switch (packet.Choice.LootItemType) { case LootItemType.Item: ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) { continue; } itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } break; case LootItemType.Currency: if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID)) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)"); return; } bool currencyValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { currencyValid = true; break; } } if (!currencyValid) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)"); return; } break; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj || !obj.HasInvolvedQuest(packet.QuestID)) { return; } // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) { return; } } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) { GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj); switch (obj.GetTypeId()) { case TypeId.Unit: case TypeId.Player: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Unit unitQGiver = obj.ToUnit(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); var qGiverAI = unitQGiver.GetAI(); if (qGiverAI != null) { qGiverAI.QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); } break; } case TypeId.GameObject: { GameObject questGiver = obj.ToGameObject(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) { _player.AddQuestAndCheckCompletion(nextQuest, obj); } _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); questGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); break; } default: break; } } else { GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } }
public static void OnConditionChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); PhaseShift newSuppressions = new PhaseShift(); ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); bool changed = false; foreach (var pair in phaseShift.Phases.ToList()) { if (pair.Value.AreaConditions != null && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { newSuppressions.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); phaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); phaseShift.Phases.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.Phases.ToList()) { if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { changed = phaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References) || changed; suppressedPhaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); suppressedPhaseShift.Phases.Remove(pair.Key); } } foreach (var pair in phaseShift.VisibleMapIds.ToList()) { if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) { changed = phaseShift.RemoveUiMapPhaseId(uiMapPhaseId) || changed; } phaseShift.VisibleMapIds.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList()) { if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed; foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) { changed = phaseShift.AddUiMapPhaseId(uiMapPhaseId) || changed; } suppressedPhaseShift.VisibleMapIds.Remove(pair.Key); } } Unit unit = obj.ToUnit(); if (unit) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); // if condition was met previously there is nothing to erase if (newSuppressions.RemovePhase(phaseId)) { phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked } } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); if (!phasesInGroup.Empty()) { foreach (uint phaseId in phasesInGroup) { var eraseResult = newSuppressions.RemovePhase(phaseId); // if condition was met previously there is nothing to erase if (eraseResult) { phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); } } } } } changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty(); foreach (var pair in newSuppressions.Phases) { suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); } foreach (var pair in newSuppressions.VisibleMapIds) { suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); } if (unit) { if (changed) { unit.OnPhaseChange(); } ForAllControlled(unit, controlled => { InheritPhaseShift(controlled, unit); }); if (changed) { unit.RemoveNotOwnSingleTargetAuras(true); } } UpdateVisibilityIfNeeded(obj, true, changed); }
public static void OnAreaChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); var oldPhases = phaseShift.GetPhases(); // for comparison ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); obj.GetPhaseShift().ClearPhases(); obj.GetSuppressedPhaseShift().ClearPhases(); uint areaId = obj.GetAreaId(); AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId); while (areaEntry != null) { var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id); if (!newAreaPhases.Empty()) { foreach (PhaseAreaInfo phaseArea in newAreaPhases) { if (phaseArea.SubAreaExclusions.Contains(areaId)) { continue; } uint phaseId = phaseArea.PhaseInfo.Id; if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions)) { phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); } else { suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); } } } areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID); } bool changed = phaseShift.GetPhases() != oldPhases; Unit unit = obj.ToUnit(); if (unit) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); foreach (uint phaseId in phasesInGroup) { changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } } if (changed) { unit.OnPhaseChange(); } ForAllControlled(unit, controlled => { InheritPhaseShift(controlled, unit); }); if (changed) { unit.RemoveNotOwnSingleTargetAuras(true); } } UpdateVisibilityIfNeeded(obj, true, changed); }