void Start()
        {
            _detector = new EyeLandmarkDetector(_resources);
            _material = new Material(_shader);
            _markers  = Enumerable.Range(0, 5)
                        .Select(x => Instantiate(_markerPrefab, _previewUI.transform))
                        .ToArray();

            if (_image != null)
            {
                RunDetector(_image);
            }
        }
Exemple #2
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 UpperEyelidVertexArray(this EyeLandmarkDetector detector)
 => detector.VertexArray.Skip(13).Take(7);
Exemple #3
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 LowerEyelidVertexArray(this EyeLandmarkDetector detector)
 => detector.VertexArray.Skip(5).Take(8);
Exemple #4
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 IrisVertexArray(this EyeLandmarkDetector detector)
 => detector.VertexArray.Take(5);
Exemple #5
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 public static Vector2 GetEyelidUpper(this EyeLandmarkDetector detector)
 => (detector.VertexArray.ElementAt(17) +
     detector.VertexArray.ElementAt(18)) * 0.5f;
Exemple #6
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 public static Vector2 GetEyelidLower(this EyeLandmarkDetector detector)
 => (detector.VertexArray.ElementAt(8) +
     detector.VertexArray.ElementAt(9)) * 0.5f;
Exemple #7
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 public static Vector2 GetEyelidRight(this EyeLandmarkDetector detector)
 => detector.VertexArray.ElementAt(13);
Exemple #8
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 public static Vector2 GetIrisCenter(this EyeLandmarkDetector detector)
 => detector.VertexArray.ElementAt(0);