protected override void InitCombatReplay(ParsedEvtcLog log)
 {
     CombatReplay = new CombatReplay();
     if (!log.CombatData.HasMovementData)
     {
         // no combat replay support on fight
         return;
     }
     SetMovements(log);
     CombatReplay.PollingRate(log.FightData.FightEnd, true);
 }
 protected override void InitCombatReplay(ParsedEvtcLog log)
 {
     CombatReplay = new CombatReplay();
     if (!log.CombatData.HasMovementData)
     {
         // no combat replay support on fight
         return;
     }
     SetMovements(log);
     CombatReplay.PollingRate(log.FightData.FightEnd, log.FightData.GetMainTargets(log).Contains(this));
     TrimCombatReplay(log);
 }
Exemple #3
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 protected void InitCombatReplay(ParsedEvtcLog log)
 {
     CombatReplay = new CombatReplay(log);
     if (!log.CombatData.HasMovementData)
     {
         // no combat replay support on fight
         return;
     }
     SetMovements(log);
     CombatReplay.PollingRate(log.FightData.FightEnd);
     TrimCombatReplay(log);
     if (!IsFakeActor)
     {
         InitAdditionalCombatReplayData(log);
     }
 }