protected override void InitCombatReplay(ParsedEvtcLog log) { CombatReplay = new CombatReplay(); if (!log.CombatData.HasMovementData) { // no combat replay support on fight return; } SetMovements(log); CombatReplay.PollingRate(log.FightData.FightEnd, true); }
protected override void InitCombatReplay(ParsedEvtcLog log) { CombatReplay = new CombatReplay(); if (!log.CombatData.HasMovementData) { // no combat replay support on fight return; } SetMovements(log); CombatReplay.PollingRate(log.FightData.FightEnd, log.FightData.GetMainTargets(log).Contains(this)); TrimCombatReplay(log); }
protected void InitCombatReplay(ParsedEvtcLog log) { CombatReplay = new CombatReplay(log); if (!log.CombatData.HasMovementData) { // no combat replay support on fight return; } SetMovements(log); CombatReplay.PollingRate(log.FightData.FightEnd); TrimCombatReplay(log); if (!IsFakeActor) { InitAdditionalCombatReplayData(log); } }