Exemple #1
0
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();
                bool canOccupy    = false;
                m_Grid.TryOccupyNode(selectedNode, ref canOccupy);
                if (!canOccupy)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;
                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                    m_Grid.UpdatePathFinding();
                }
                else
                {
                    Debug.Log("Not enough money");
                }
            }
        }
        private void SpawnTurret(TurretAsset asset, Node node)
        {
            TurretView view = Object.Instantiate(asset.ViewPrefab);
            TurretData data = new TurretData(asset, node);

            data.AttachView(view);
            Game.Player.TurretSpawned(data);

            m_Grid.TryOccupyNode(node.PositionOnGrid, true);
            //node.IsOccupied = true; // TryOccupy()
            m_Grid.UpdatePathfinding();
        }
Exemple #3
0
        private void SpawnTurret(TurretAsset asset, Vector2Int coordinate, Node selectedNode)
        {
            TurretView view = Object.Instantiate(asset.ViewPrefab);
            TurretData data = new TurretData(asset, selectedNode);

            data.AttachView(view);
            Game.Player.TurretSpawned(data);
            if (!m_Grid.TryOccupyNode(coordinate, true))
            {
                Debug.Log("Something has gone wrong");
            }
            m_Grid.UpdatePathFinding();
        }
Exemple #4
0
        private void Update()
        {
            if (m_Grid == null || m_Camera == null)
            {
                return;
            }

            Vector3 mousePosition = Input.mousePosition;

            Ray ray = m_Camera.ScreenPointToRay(mousePosition);

            if (Physics.Raycast(ray, out RaycastHit hit))
            {
                if (hit.transform != transform)
                {
                    return;
                }

                Vector3 hitPosition = hit.point;
                Vector3 difference  = hitPosition - m_Offset;

                int x = (int)(difference.x / m_NodeSize);
                int y = (int)(difference.z / m_NodeSize);

                if (Input.GetMouseButtonDown(0))
                {
                    if (m_Grid.GetNode(x, y).IsOccupied)
                    {
                        m_Grid.FreeNode(new Vector2Int(x, y));
                    }
                    else
                    {
                        m_Grid.TryOccupyNode(new Vector2Int(x, y));
                    }
                }
            }
        }