public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied || !m_Grid.CanOccupy(selectedNode))
                {
                    return;
                }

                SpawnTurret(m_Market.ChosenTurret, selectedNode);
            }
        }