Exemple #1
0
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();
                bool canOccupy    = false;
                m_Grid.TryOccupyNode(selectedNode, ref canOccupy);
                if (!canOccupy)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;
                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                    m_Grid.UpdatePathFinding();
                }
                else
                {
                    Debug.Log("Not enough money");
                }
            }
        }
Exemple #2
0
        public void Tick()
        {
            if (!m_Grid.HasSelectedNode() || !Input.GetMouseButtonDown(0))
            {
                return;
            }
            Node       selectedNode           = m_Grid.GetSelectedNode();
            Vector2Int selectedNodeCoordinate = m_Grid.GetSelectedNodeCoordinate();

            if (selectedNode.IsOccupied || !m_Grid.CanOccupyNode(selectedNodeCoordinate))
            {
                return;
            }

            TurretAsset asset = m_Market.ChosenTurret;

            if (asset != null)
            {
                m_Market.BuyTurret(asset);
                SpawnTurret(asset, selectedNodeCoordinate, selectedNode);
            }
            else
            {
                Debug.Log("Not enough money!");
            }
        }
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied || !m_Grid.CanOccupy(selectedNode))
                {
                    return;
                }

                SpawnTurret(m_Market.ChosenTurret, selectedNode);
            }
        }
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied /* || !m_Grid.CanOccupy(selectedNode)*/) // TODO think of implementing; problem - CanOccupy gets Vector2Int
                {
                    return;
                }

                //SpawnDesk(Game.s_Runner.InitDeskAsset, selectedNode);
            }
        }
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied /* || !m_Grid.CanOccupy(selectedNode)*/) // TODO think of implementing; problem - CanOccupy gets Vector2Int
                {
                    return;
                }

                SpawnTurret(m_Market.ChosenTurret, selectedNode);
            }
        }
Exemple #6
0
 public void Tick()
 {
     if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
     {
         TurretAsset asset = m_Market.ChosenTurret;
         if (asset != null)
         {
             Node selectedNode = m_Grid.GetSelectedNode();
             TrySpawnTurret(asset, selectedNode);
         }
         else
         {
             Debug.Log("Not enough money!");
         }
     }
 }
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied /* || !m_Grid.CanOccupy(selectedNode)*/)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;

                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                }
                else
                {
                    Debug.Log("Not enough money!");
                }
            }
        }
Exemple #8
0
        private void OnDrawGizmos()
        {
            Gizmos.color = Color.red;

            Vector3 xShift = new Vector3(m_NodeSize, 0, 0);
            Vector3 zShift = new Vector3(0, 0, m_NodeSize);

            Vector3 pos1 = m_Offset + xShift;
            Vector3 pos2 = pos1 + new Vector3(0, 0, m_GridHeight * m_NodeSize);

            for (int i = 0; i < m_GridWidth - 1; ++i)
            {
                Gizmos.DrawLine(pos1, pos2);
                pos1 += xShift;
                pos2 += xShift;
            }

            pos1 = m_Offset + zShift;
            pos2 = pos1 + new Vector3(m_GridWidth * m_NodeSize, 0, 0);

            for (int i = 0; i < m_GridHeight - 1; i++)
            {
                Gizmos.DrawLine(pos1, pos2);
                pos1 += zShift;
                pos2 += zShift;
            }

            Gizmos.DrawSphere(m_Offset, 1f);

            if (m_Grid == null)
            {
                return;
            }

            // foreach (Node node in m_Grid.EnumerateAllNodes()) {
            //     if (node.NextNode == null) {
            //         continue;
            //     }
            //
            //     if (node.IsOccupied) {
            //         Gizmos.color = Color.black;
            //         Gizmos.DrawSphere(node.Position, 0.5f);
            //         continue;
            //     }
            //
            //     switch (node.Availability) {
            //         case OccupationAvailability.CanOccupy:
            //             Gizmos.color = Color.green;
            //             Gizmos.DrawSphere(node.Position, 0.4f);
            //             break;
            //         case OccupationAvailability.CanNotOccupy:
            //             Gizmos.color = Color.red;
            //             Gizmos.DrawSphere(node.Position, 0.4f);
            //             break;
            //         case OccupationAvailability.Undefined:
            //             Gizmos.color = Color.gray;
            //             Gizmos.DrawSphere(node.Position, 0.4f);
            //             break;
            //         default:
            //             throw new ArgumentOutOfRangeException();
            //     }
            //
            //     Gizmos.color = Color.red;
            //     Vector3 start = node.Position;
            //     Vector3 end = node.NextNode.Position;
            //     Vector3 dir = end - start;
            //     start -= dir * 0.25f;
            //     end -= dir * 0.75f;
            //     Gizmos.DrawLine(start, end);
            //     Gizmos.DrawSphere(end, 0.1f);
            // }

            Node selectedNode = m_Grid.GetSelectedNode();

            if (selectedNode == null)
            {
                return;
            }
            Gizmos.DrawSphere(selectedNode.Position, 10f);
            var nodesInRange = m_Grid.GetNodesInCircle(selectedNode.Position, 10f);

            Gizmos.color = Color.blue;
            foreach (Node node in nodesInRange)
            {
                Gizmos.DrawSphere(node.Position, 0.2f);
            }
        }