public Cooldown(Spikes spikes) : base(spikes)
 {
 }
Exemple #2
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 public State(Spikes spikes)
 {
     m_Spikes = spikes;
 }
Exemple #3
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 public Activated(Spikes spikes) : base(spikes)
 {
 }
Exemple #4
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 public Ready(Spikes spikes) : base(spikes)
 {
 }
Exemple #5
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 public Idle(Spikes spikes) : base(spikes)
 {
 }