Beispiel #1
0
 public Cooldown(Spikes spikes) : base(spikes)
 {
 }
Beispiel #2
0
 public State(Spikes spikes)
 {
     m_Spikes = spikes;
 }
Beispiel #3
0
 public Activated(Spikes spikes) : base(spikes)
 {
 }
Beispiel #4
0
 public Ready(Spikes spikes) : base(spikes)
 {
 }
Beispiel #5
0
 public Idle(Spikes spikes) : base(spikes)
 {
 }