/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Starter code spaceTex = Content.Load <Texture2D>("space"); Texture2D gunstarTex = Content.Load <Texture2D>("gunstar"); ship = new Gunstar(gunstarTex, gunstarRect); missileTex = Content.Load <Texture2D>("missile2"); // TODO: use this.Content to load your game content here }