Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // Starter code
            spriteBatch.Begin();

            spriteBatch.Draw(spaceTex, screenRect, Color.White);
            foreach (Missile m in missiles)
            {
                m.Draw(spriteBatch, missileTex);
            }

            ship.Draw(spriteBatch, gameTime);

            spriteBatch.End();
            base.Draw(gameTime);
        }
Exemple #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // Starter code
            spriteBatch.Begin();
            spriteBatch.Draw(spaceTex, screenRect, Color.White);

            // TODO: Add your drawing code here
            //For each missle draw it
            foreach (Missile m in missileList)
            {
                m.Draw(spriteBatch, gameTime);
            }
            //Then draw the ship
            ship.Draw(spriteBatch, gameTime);

            spriteBatch.End();
            base.Draw(gameTime);
        }