public static bool Intersects(this Sphere sphere, Line3D line) { throw new NotImplementedException(); }
public static bool Contains(this Sphere sphere, Line3D line) { throw new NotImplementedException(); }
public static bool Intersects(this Rect3D rect, Line3D line) { throw new NotImplementedException(); }
public static bool Intersects(this Tri3D tri, Line3D line) { throw new NotImplementedException(); }
public static Vector3D ToVector(this Line3D line) { throw new NotImplementedException(); }