Exemple #1
0
 public PlayerMatchup(PlayerSocketController player1, PlayerSocketController player2)
 {
     p1 = player1;
     p2 = player2;
 }
Exemple #2
0
 public void Simulation(PlayerSocketController player1, PlayerSocketController player2)
 {
     //Console.WriteLine($"Game spawned for {player1.user} and {player2.user}");
 }