public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.MarryInfoID == 0)
            {
                return 1;
            }

            int id = packet.ReadInt();

            using (PlayerBussiness db = new PlayerBussiness())
            {
                MarryInfo info = db.GetMarryInfoSingle(id);
                if (info != null)
                {
                    client.Player.Out.SendMarryInfo(client.Player, info);
                    return 0;
                }
            }

            return 1;
        }
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if(client.Player.PlayerCharacter.MarryInfoID == 0)
            {
                return 1;
            }
            
            //int id = packet.ReadInt();
            bool IsPublishEquip = packet.ReadBoolean();
            string Introduction = packet.ReadString();
            int id = client.Player.PlayerCharacter.MarryInfoID;
            string msg = "MarryInfoUpdateHandler.Fail";
            using (PlayerBussiness db = new PlayerBussiness())
            {
                MarryInfo info = db.GetMarryInfoSingle(id);
                if (info == null)
                {
                    msg = "MarryInfoUpdateHandler.Msg1";
                }
                else
                {
                    info.IsPublishEquip = IsPublishEquip;
                    info.Introduction = Introduction;
                    info.RegistTime = DateTime.Now;

                    if (db.UpdateMarryInfo(info))
                    {
                        msg = "MarryInfoUpdateHandler.Succeed";
                    }
                }

                client.Out.SendMarryInfoRefresh(info, id, info != null);
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation(msg));
            }
            return 0;
        }