public override void SetPool <T>(SpawnPool <T> pool)
 {
     _spawnPool = pool as SpawnPool <ResourcePickup>;
 }
Exemple #2
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 public virtual void SetPool <T>(SpawnPool <T> pool) where T : NetworkSpawnable
 {
 }
 public override void SetPool <T>(SpawnPool <T> pool)
 {
     _spawnPool = pool as SpawnPool <Projectile>;
 }