public override void SetPool <T>(SpawnPool <T> pool)
 {
     _spawnPool = pool as SpawnPool <ResourcePickup>;
 }
示例#2
0
 public virtual void SetPool <T>(SpawnPool <T> pool) where T : NetworkSpawnable
 {
 }
示例#3
0
 public override void SetPool <T>(SpawnPool <T> pool)
 {
     _spawnPool = pool as SpawnPool <Projectile>;
 }