private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         var vehicle = other.GetComponent <PlayerVehicle>();
         vehicle.CmdPickUpResource(_type, _resourceCount);
         _spawnPool.Destroy(this);
     }
 }
        private void OnTriggerEnter2D(Collider2D other)
        {
            //Use for explosion effect?
            //Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius, layerMask);

            //Player collision
            if (other.CompareTag("Player"))
            {
                var vehicle        = other.GetComponent <PlayerVehicle>();
                var knockBackForce = _Body.velocity.normalized * weapon.knockBack;
                vehicle.CmdHitByProjectile(knockBackForce, weapon.damage);
            }

            //Destroy projectile
            _spawnPool.Destroy(this);
        }