/// <summary>
 /// Default ctor
 /// </summary>
 public SensorItem(ISensor entity, ISensorState state, ItemContext context, bool interactive)
     : base(entity, false, context)
 {
     this.state = state;
     if (interactive)
     {
         MouseHandler = new EntityClickHandler(null, state);
     }
 }
 /// <summary>
 /// Default ctor
 /// </summary>
 public Clock4StageOutputItem(IClock4StageOutput entity, IClock4StageOutputState state, ItemContext context, bool interactive)
     : base(entity, false, context)
 {
     this.state = state;
     if (interactive)
     {
         MouseHandler = new EntityClickHandler(null, state);
     }
 }