/// <summary> /// Default ctor /// </summary> public SensorItem(ISensor entity, ISensorState state, ItemContext context, bool interactive) : base(entity, false, context) { this.state = state; if (interactive) { MouseHandler = new EntityClickHandler(null, state); } }
/// <summary> /// Default ctor /// </summary> public Clock4StageOutputItem(IClock4StageOutput entity, IClock4StageOutputState state, ItemContext context, bool interactive) : base(entity, false, context) { this.state = state; if (interactive) { MouseHandler = new EntityClickHandler(null, state); } }