public void Setup(SpriteFlatData data) { _data = data; _sprite = gameObject.AddComponent <tk2dSprite>(); _sprite.SwitchCollectionAndSprite(data.data, 0); _sprite.Build(); _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f); dimensions = new Vector3(data.width, data.height, 1f); }
public void Setup(SpriteFlatData data) { _data = data; _sprite = gameObject.AddComponent<tk2dSprite>(); _sprite.SwitchCollectionAndSprite(data.data, 0); _sprite.Build(); _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f); dimensions = new Vector3(data.width, data.height, 1f); }