Example #1
0
        public void Setup(SpriteFlatData data)
        {
            _data   = data;
            _sprite = gameObject.AddComponent <tk2dSprite>();
            _sprite.SwitchCollectionAndSprite(data.data, 0);
            _sprite.Build();

            _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f);
            dimensions      = new Vector3(data.width, data.height, 1f);
        }
Example #2
0
        public void Setup(SpriteFlatData data)
        {
            _data = data;
            _sprite = gameObject.AddComponent<tk2dSprite>();
            _sprite.SwitchCollectionAndSprite(data.data, 0);
            _sprite.Build();

            _dimensionsInit = new Vector3(data.regionWidth, data.regionHeight, 1f);
            dimensions = new Vector3(data.width, data.height, 1f);
        }