public WebGLBuffer createBuffer() { #if _DEBUG Log.Info("createBuffer"); #endif uint bufferId; unsafe { #if GLEW_STATIC Gl.glGenBuffers(1, &bufferId); #else Gl.__glewGenBuffers(1, &bufferId); #endif } this.ErrorTest(); #if _DEBUG Log.Info(string.Format("value {0}", (int)bufferId)); #endif return(new GlBufferAdapter(bufferId)); }