/// <summary> /// </summary> /// <param name="k"> /// </param> /// <param name="x"> /// </param> /// <param name="y"> /// </param> private static void Key(byte k, int x, int y) { Gl.glutPostRedisplay(); }
/// <summary> /// </summary> private static void Display() { main.OnDraw(); Gl.glutSwapBuffers(); }
/// <summary> /// </summary> /// <param name="x"> /// </param> /// <param name="y"> /// </param> private static void PassiveMotion(int x, int y) { Gl.glutPostRedisplay(); }
/// <summary> /// </summary> private static void Idle() { Gl.glutPostRedisplay(); }