//Hurt void OnHurt(PlayerBase playerBase, NPCBase Attacker, NPCBase Victim) { base.OnHurt(Attacker, Victim); }
//Hit void OnHit(PlayerBase playerBase, NPCBase Attacker, NPCBase Victim) { }
public virtual void OnHit(NPCBase Attacker, NPCBase Victim) { OnHitEvent(this, Attacker, Victim); }
public void OnHurt(PlayerBase enemybase, NPCBase Attacker, NPCBase Victim) { base.OnHurt(Attacker, Victim); }
//OnHurt void OnHurt(NPCBase Attacker, NPCBase Victim) { Health -= 20; }
//OnHurt void OnHurt(NPCBase Attacker, NPCBase Victim) { }
//OnHit void OnHit(NPCBase Attacker, NPCBase Victim) { base.onHitEvent(Attacker, Victim); }