Example #1
0
 //Hurt
 void OnHurt(PlayerBase playerBase, NPCBase Attacker, NPCBase Victim)
 {
     base.OnHurt(Attacker, Victim);
 }
Example #2
0
 //Hit
 void OnHit(PlayerBase playerBase, NPCBase Attacker, NPCBase Victim)
 {
 }
Example #3
0
 public virtual void OnHit(NPCBase Attacker, NPCBase Victim)
 {
     OnHitEvent(this, Attacker, Victim);
 }
Example #4
0
 public void OnHurt(PlayerBase enemybase, NPCBase Attacker, NPCBase Victim)
 {
     base.OnHurt(Attacker, Victim);
 }
Example #5
0
 //OnHurt
 void OnHurt(NPCBase Attacker, NPCBase Victim)
 {
     Health -= 20;
 }
 //OnHurt
 void OnHurt(NPCBase Attacker, NPCBase Victim)
 {
 }
 //OnHit
 void OnHit(NPCBase Attacker, NPCBase Victim)
 {
     base.onHitEvent(Attacker, Victim);
 }