// Use this for initialization void Start() { myJoint = GetComponent <TargetJoint2D>(); myJoint.autoConfigureTarget = false; myCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camBehaviour>(); myTimer = GameObject.Find("timer").GetComponent <timerBehaviour>(); myCamera.Speed = camSpeedReleased; }
// Use this for initialization void Start() { myJoint = GetComponent <TargetJoint2D>(); myJoint.autoConfigureTarget = false; camSpawnPoint = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Transform>().position; mySpawnPoint = GetComponent <Transform>().position; myCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camBehaviour>(); myTimer = GameObject.Find("timer").GetComponent <timerBehaviour>(); myCamera.Speed = camSpeedReleased; memuero = false; actualDeathTime = deathTime; }