Exemple #1
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 public static void glMultiTexCoord2i(uint target, int s, int t)
 {
     XWGL.GetDelegateFor <glMultiTexCoord2iDelegate>()(target, s, t);
 }
Exemple #2
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 public static void glFramebufferTexture(uint target, uint attachment, uint texture, int level)
 {
     XWGL.GetDelegateFor <glFramebufferTextureDelegate>()(target, attachment, texture, level);
 }
Exemple #3
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 public static void glGetMultisamplefv(uint pname, uint index, float[] val)
 {
     XWGL.GetDelegateFor <glGetMultisamplefvDelegate>()(pname, index, val);
 }
Exemple #4
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 public static void glGetInteger64v(uint pname, Int64[] data)
 {
     XWGL.GetDelegateFor <glGetInteger64vDelegate>()(pname, data);
 }
Exemple #5
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 public static void glGetInteger64i_v(uint target, uint index, Int64[] data)
 {
     XWGL.GetDelegateFor <glGetInteger64i_vDelegate>()(target, index, data);
 }
Exemple #6
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 public static bool glIsSync(IntPtr sync)
 {
     return((bool)XWGL.GetDelegateFor <glIsSyncDelegate>()(sync));
 }
Exemple #7
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 public static uint glClientWaitSync(IntPtr sync, uint flags, UInt64 timeout)
 {
     return((uint)XWGL.GetDelegateFor <glClientWaitSyncDelegate>()(sync, flags, timeout));
 }
Exemple #8
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 public static void glMultiTexCoord4fv(uint target, float[] v)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4fvDelegate>()(target, v);
 }
Exemple #9
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 public static void glMultiTexCoord4i(uint target, int s, int t, int r, int q)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4iDelegate>()(target, s, t, r, q);
 }
Exemple #10
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 public static void glMultiTexCoord4dv(uint target, double[] v)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4dvDelegate>()(target, v);
 }
Exemple #11
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 public static void glMultiTexCoord4f(uint target, float s, float t, float r, float q)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4fDelegate>()(target, s, t, r, q);
 }
Exemple #12
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 public static void glMultiTexCoord4d(uint target, double s, double t, double r, double q)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4dDelegate>()(target, s, t, r, q);
 }
Exemple #13
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 public static void glMultiTexCoord3i(uint target, int s, int t, int r)
 {
     XWGL.GetDelegateFor <glMultiTexCoord3iDelegate>()(target, s, t, r);
 }
Exemple #14
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 public static void glMultiTexCoord2s(uint target, short s, short t)
 {
     XWGL.GetDelegateFor <glMultiTexCoord2sDelegate>()(target, s, t);
 }
Exemple #15
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 public static void glProvokingVertex(uint mode)
 {
     XWGL.GetDelegateFor <glProvokingVertexDelegate>()(mode);
 }
Exemple #16
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 public static void glMultiTexCoord4s(uint target, short s, short t, short r, short q)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4sDelegate>()(target, s, t, r, q);
 }
Exemple #17
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 public static IntPtr glFenceSync(uint condition, uint flags)
 {
     return((IntPtr)XWGL.GetDelegateFor <glFenceSyncDelegate>()(condition, flags));
 }
Exemple #18
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 public static void glMultiTexCoord4sv(uint target, short[] v)
 {
     XWGL.GetDelegateFor <glMultiTexCoord4svDelegate>()(target, v);
 }
Exemple #19
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 public static void glDeleteSync(IntPtr sync)
 {
     XWGL.GetDelegateFor <glDeleteSyncDelegate>()(sync);
 }
Exemple #20
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 public static void glMultTransposeMatrixf(float[] m)
 {
     XWGL.GetDelegateFor <glMultTransposeMatrixfDelegate>()(m);
 }
Exemple #21
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 public static void glWaitSync(IntPtr sync, uint flags, UInt64 timeout)
 {
     XWGL.GetDelegateFor <glWaitSyncDelegate>()(sync, flags, timeout);
 }
Exemple #22
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 public static void glMultTransposeMatrixd(double[] m)
 {
     XWGL.GetDelegateFor <glMultTransposeMatrixdDelegate>()(m);
 }
Exemple #23
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 public static void glGetSynciv(IntPtr sync, uint pname, int bufSize, int[] length, int[] values)
 {
     XWGL.GetDelegateFor <glGetSyncivDelegate>()(sync, pname, bufSize, length, values);
 }
Exemple #24
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 public static void glDrawRangeElementsBaseVertex(uint mode, uint start, uint end, int count, uint type, IntPtr indices, int basevertex)
 {
     XWGL.GetDelegateFor <glDrawRangeElementsBaseVertexDelegate>()(mode, start, end, count, type, indices, basevertex);
 }
Exemple #25
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 public static void glGetBufferParameteri64v(uint target, uint pname, Int64[] @params)
 {
     XWGL.GetDelegateFor <glGetBufferParameteri64vDelegate>()(target, pname, @params);
 }
Exemple #26
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 public static void glDrawElementsInstancedBaseVertex(uint mode, int count, uint type, IntPtr indices, int instancecount, int basevertex)
 {
     XWGL.GetDelegateFor <glDrawElementsInstancedBaseVertexDelegate>()(mode, count, type, indices, instancecount, basevertex);
 }
Exemple #27
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 public static void glTexImage3DMultisample(uint target, int samples, uint internalformat, int width, int height, int depth, bool fixedsamplelocations)
 {
     XWGL.GetDelegateFor <glTexImage3DMultisampleDelegate>()(target, samples, internalformat, width, height, depth, fixedsamplelocations);
 }
Exemple #28
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 public static void glMultiDrawElementsBaseVertex(uint mode, int[] count, uint type, IntPtr indices, int drawcount, int[] basevertex)
 {
     XWGL.GetDelegateFor <glMultiDrawElementsBaseVertexDelegate>()(mode, count, type, indices, drawcount, basevertex);
 }
Exemple #29
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 public static void glSampleMaski(uint maskNumber, uint mask)
 {
     XWGL.GetDelegateFor <glSampleMaskiDelegate>()(maskNumber, mask);
 }
Exemple #30
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 public static void glMultiTexCoord2f(uint target, float s, float t)
 {
     XWGL.GetDelegateFor <glMultiTexCoord2fDelegate>()(target, s, t);
 }