public static void glMultiTexCoord2i(uint target, int s, int t) { XWGL.GetDelegateFor <glMultiTexCoord2iDelegate>()(target, s, t); }
public static void glFramebufferTexture(uint target, uint attachment, uint texture, int level) { XWGL.GetDelegateFor <glFramebufferTextureDelegate>()(target, attachment, texture, level); }
public static void glGetMultisamplefv(uint pname, uint index, float[] val) { XWGL.GetDelegateFor <glGetMultisamplefvDelegate>()(pname, index, val); }
public static void glGetInteger64v(uint pname, Int64[] data) { XWGL.GetDelegateFor <glGetInteger64vDelegate>()(pname, data); }
public static void glGetInteger64i_v(uint target, uint index, Int64[] data) { XWGL.GetDelegateFor <glGetInteger64i_vDelegate>()(target, index, data); }
public static bool glIsSync(IntPtr sync) { return((bool)XWGL.GetDelegateFor <glIsSyncDelegate>()(sync)); }
public static uint glClientWaitSync(IntPtr sync, uint flags, UInt64 timeout) { return((uint)XWGL.GetDelegateFor <glClientWaitSyncDelegate>()(sync, flags, timeout)); }
public static void glMultiTexCoord4fv(uint target, float[] v) { XWGL.GetDelegateFor <glMultiTexCoord4fvDelegate>()(target, v); }
public static void glMultiTexCoord4i(uint target, int s, int t, int r, int q) { XWGL.GetDelegateFor <glMultiTexCoord4iDelegate>()(target, s, t, r, q); }
public static void glMultiTexCoord4dv(uint target, double[] v) { XWGL.GetDelegateFor <glMultiTexCoord4dvDelegate>()(target, v); }
public static void glMultiTexCoord4f(uint target, float s, float t, float r, float q) { XWGL.GetDelegateFor <glMultiTexCoord4fDelegate>()(target, s, t, r, q); }
public static void glMultiTexCoord4d(uint target, double s, double t, double r, double q) { XWGL.GetDelegateFor <glMultiTexCoord4dDelegate>()(target, s, t, r, q); }
public static void glMultiTexCoord3i(uint target, int s, int t, int r) { XWGL.GetDelegateFor <glMultiTexCoord3iDelegate>()(target, s, t, r); }
public static void glMultiTexCoord2s(uint target, short s, short t) { XWGL.GetDelegateFor <glMultiTexCoord2sDelegate>()(target, s, t); }
public static void glProvokingVertex(uint mode) { XWGL.GetDelegateFor <glProvokingVertexDelegate>()(mode); }
public static void glMultiTexCoord4s(uint target, short s, short t, short r, short q) { XWGL.GetDelegateFor <glMultiTexCoord4sDelegate>()(target, s, t, r, q); }
public static IntPtr glFenceSync(uint condition, uint flags) { return((IntPtr)XWGL.GetDelegateFor <glFenceSyncDelegate>()(condition, flags)); }
public static void glMultiTexCoord4sv(uint target, short[] v) { XWGL.GetDelegateFor <glMultiTexCoord4svDelegate>()(target, v); }
public static void glDeleteSync(IntPtr sync) { XWGL.GetDelegateFor <glDeleteSyncDelegate>()(sync); }
public static void glMultTransposeMatrixf(float[] m) { XWGL.GetDelegateFor <glMultTransposeMatrixfDelegate>()(m); }
public static void glWaitSync(IntPtr sync, uint flags, UInt64 timeout) { XWGL.GetDelegateFor <glWaitSyncDelegate>()(sync, flags, timeout); }
public static void glMultTransposeMatrixd(double[] m) { XWGL.GetDelegateFor <glMultTransposeMatrixdDelegate>()(m); }
public static void glGetSynciv(IntPtr sync, uint pname, int bufSize, int[] length, int[] values) { XWGL.GetDelegateFor <glGetSyncivDelegate>()(sync, pname, bufSize, length, values); }
public static void glDrawRangeElementsBaseVertex(uint mode, uint start, uint end, int count, uint type, IntPtr indices, int basevertex) { XWGL.GetDelegateFor <glDrawRangeElementsBaseVertexDelegate>()(mode, start, end, count, type, indices, basevertex); }
public static void glGetBufferParameteri64v(uint target, uint pname, Int64[] @params) { XWGL.GetDelegateFor <glGetBufferParameteri64vDelegate>()(target, pname, @params); }
public static void glDrawElementsInstancedBaseVertex(uint mode, int count, uint type, IntPtr indices, int instancecount, int basevertex) { XWGL.GetDelegateFor <glDrawElementsInstancedBaseVertexDelegate>()(mode, count, type, indices, instancecount, basevertex); }
public static void glTexImage3DMultisample(uint target, int samples, uint internalformat, int width, int height, int depth, bool fixedsamplelocations) { XWGL.GetDelegateFor <glTexImage3DMultisampleDelegate>()(target, samples, internalformat, width, height, depth, fixedsamplelocations); }
public static void glMultiDrawElementsBaseVertex(uint mode, int[] count, uint type, IntPtr indices, int drawcount, int[] basevertex) { XWGL.GetDelegateFor <glMultiDrawElementsBaseVertexDelegate>()(mode, count, type, indices, drawcount, basevertex); }
public static void glSampleMaski(uint maskNumber, uint mask) { XWGL.GetDelegateFor <glSampleMaskiDelegate>()(maskNumber, mask); }
public static void glMultiTexCoord2f(uint target, float s, float t) { XWGL.GetDelegateFor <glMultiTexCoord2fDelegate>()(target, s, t); }