public static void glInvalidateNamedFramebufferSubData(uint framebuffer, int numAttachments, uint[] attachments, int x, int y, int width, int height) { XWGL.GetDelegateFor <glInvalidateNamedFramebufferSubDataDelegate>()(framebuffer, numAttachments, attachments, x, y, width, height); }
public static void glGetTextureImage(uint texture, int level, uint format, uint type, int bufSize, IntPtr pixels) { XWGL.GetDelegateFor <glGetTextureImageDelegate>()(texture, level, format, type, bufSize, pixels); }
public static void glGetTextureLevelParameteriv(uint texture, int level, uint pname, int[] @params) { XWGL.GetDelegateFor <glGetTextureLevelParameterivDelegate>()(texture, level, pname, @params); }
public static void glTextureParameterIuiv(uint texture, uint pname, uint[] @params) { XWGL.GetDelegateFor <glTextureParameterIuivDelegate>()(texture, pname, @params); }
public static void glGenerateTextureMipmap(uint texture) { XWGL.GetDelegateFor <glGenerateTextureMipmapDelegate>()(texture); }
public static void glCompressedTextureSubImage3D(uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, IntPtr data) { XWGL.GetDelegateFor <glCompressedTextureSubImage3DDelegate>()(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); }
public static void glCopyTextureSubImage3D(uint texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { XWGL.GetDelegateFor <glCopyTextureSubImage3DDelegate>()(texture, level, xoffset, yoffset, zoffset, x, y, width, height); }
public static void glGetNamedFramebufferAttachmentParameteriv(uint framebuffer, uint attachment, uint pname, int[] @params) { XWGL.GetDelegateFor <glGetNamedFramebufferAttachmentParameterivDelegate>()(framebuffer, attachment, pname, @params); }
public static void glCreateRenderbuffers(int n, uint[] renderbuffers) { XWGL.GetDelegateFor <glCreateRenderbuffersDelegate>()(n, renderbuffers); }
public static uint glCheckNamedFramebufferStatus(uint framebuffer, uint target) { return((uint)XWGL.GetDelegateFor <glCheckNamedFramebufferStatusDelegate>()(framebuffer, target)); }
public static void glGetNamedFramebufferParameteriv(uint framebuffer, uint pname, int[] param) { XWGL.GetDelegateFor <glGetNamedFramebufferParameterivDelegate>()(framebuffer, pname, param); }
public static void glBlitNamedFramebuffer(uint readFramebuffer, uint drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter) { XWGL.GetDelegateFor <glBlitNamedFramebufferDelegate>()(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
public static void glClearNamedFramebufferfi(uint framebuffer, uint buffer, int drawbuffer, float depth, int stencil) { XWGL.GetDelegateFor <glClearNamedFramebufferfiDelegate>()(framebuffer, buffer, drawbuffer, depth, stencil); }
public static void glClearNamedFramebufferfv(uint framebuffer, uint buffer, int drawbuffer, float[] value) { XWGL.GetDelegateFor <glClearNamedFramebufferfvDelegate>()(framebuffer, buffer, drawbuffer, value); }
public static void glTextureSubImage1D(uint texture, int level, int xoffset, int width, uint format, uint type, IntPtr pixels) { XWGL.GetDelegateFor <glTextureSubImage1DDelegate>()(texture, level, xoffset, width, format, type, pixels); }
public static void glNamedRenderbufferStorageMultisample(uint renderbuffer, int samples, uint internalformat, int width, int height) { XWGL.GetDelegateFor <glNamedRenderbufferStorageMultisampleDelegate>()(renderbuffer, samples, internalformat, width, height); }
public static void glTextureSubImage3D(uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, IntPtr pixels) { XWGL.GetDelegateFor <glTextureSubImage3DDelegate>()(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
public static void glGetNamedRenderbufferParameteriv(uint renderbuffer, uint pname, int[] @params) { XWGL.GetDelegateFor <glGetNamedRenderbufferParameterivDelegate>()(renderbuffer, pname, @params); }
public static void glCopyTextureSubImage1D(uint texture, int level, int xoffset, int x, int y, int width) { XWGL.GetDelegateFor <glCopyTextureSubImage1DDelegate>()(texture, level, xoffset, x, y, width); }
public static void glCreateTextures(uint target, int n, uint[] textures) { XWGL.GetDelegateFor <glCreateTexturesDelegate>()(target, n, textures); }
public static void glTextureParameterf(uint texture, uint pname, float param) { XWGL.GetDelegateFor <glTextureParameterfDelegate>()(texture, pname, param); }
public static void glTextureBuffer(uint texture, uint internalformat, uint buffer) { XWGL.GetDelegateFor <glTextureBufferDelegate>()(texture, internalformat, buffer); }
public static void glTextureParameteriv(uint texture, uint pname, int[] param) { XWGL.GetDelegateFor <glTextureParameterivDelegate>()(texture, pname, param); }
public static void glTextureBufferRange(uint texture, uint internalformat, uint buffer, IntPtr offset, IntPtr size) { XWGL.GetDelegateFor <glTextureBufferRangeDelegate>()(texture, internalformat, buffer, offset, size); }
public static void glBindTextureUnit(uint unit, uint texture) { XWGL.GetDelegateFor <glBindTextureUnitDelegate>()(unit, texture); }
public static void glTextureStorage3D(uint texture, int levels, uint internalformat, int width, int height, int depth) { XWGL.GetDelegateFor <glTextureStorage3DDelegate>()(texture, levels, internalformat, width, height, depth); }
public static void glGetCompressedTextureImage(uint texture, int level, int bufSize, IntPtr pixels) { XWGL.GetDelegateFor <glGetCompressedTextureImageDelegate>()(texture, level, bufSize, pixels); }
public static void glTextureStorage3DMultisample(uint texture, int samples, uint internalformat, int width, int height, int depth, bool fixedsamplelocations) { XWGL.GetDelegateFor <glTextureStorage3DMultisampleDelegate>()(texture, samples, internalformat, width, height, depth, fixedsamplelocations); }
public static void glGetTextureParameterfv(uint texture, uint pname, float[] @params) { XWGL.GetDelegateFor <glGetTextureParameterfvDelegate>()(texture, pname, @params); }
public static void glInvalidateNamedFramebufferData(uint framebuffer, int numAttachments, uint[] attachments) { XWGL.GetDelegateFor <glInvalidateNamedFramebufferDataDelegate>()(framebuffer, numAttachments, attachments); }