private void KillAll(int key_code, int what) { UserInfo playerself = WorldSystem.Instance.GetPlayerSelf(); if (null == playerself) { return; } /// if ((int)Keyboard.Event.Up == what) { for (LinkedListNode <UserInfo> linkNode = WorldSystem.Instance.UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next) { UserInfo info = linkNode.Value; if (info.GetId() != playerself.GetId()) { info.SetHp(Operate_Type.OT_Absolute, 0); } } for (LinkedListNode <NpcInfo> linkNode = WorldSystem.Instance.NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next) { NpcInfo info = linkNode.Value; info.SetHp(Operate_Type.OT_Absolute, 0); } } }
public override void Execute(SceneLogicInfo info, long deltaTime) { if (null == info || info.IsLogicFinished || info.IsLogicPaused) { return; } info.Time += deltaTime; if (info.Time > 100) { NpcInAreaLogicInfo data = info.LogicDatas.GetData <NpcInAreaLogicInfo>(); if (null == data) { data = new NpcInAreaLogicInfo(); info.LogicDatas.AddData <NpcInAreaLogicInfo>(data); SceneLogicConfig sc = info.SceneLogicConfig; if (null != sc) { if (null != sc) { List <float> pts = Converter.ConvertNumericList <float>(sc.m_Params[0]); data.m_Area = new Vector3[pts.Count / 2]; for (int ix = 0; ix < pts.Count - 1; ix += 2) { data.m_Area[ix / 2].X = pts[ix]; data.m_Area[ix / 2].Z = pts[ix + 1]; } } } } info.Time = 0; if (null != data) { info.SpatialSystem.VisitObjectOutPolygon(data.m_Area, (float distSqr, ArkCrossEngineSpatial.ISpaceObject obj) => { if (obj.GetObjType() == ArkCrossEngineSpatial.SpatialObjType.kNPC) { NpcInfo npc = obj.RealObject as NpcInfo; if (null != npc && !npc.IsDead()) { npc.SetHp(Operate_Type.OT_Absolute, 0); SceneLogicSendStoryMessage(info, "npcleavearea", npc.GetId()); } } }); } } }
private void SummonPartner(int key_code, int what) { RoleInfo roleself = LobbyClient.Instance.CurrentRole; if (null == roleself) { return; } UserInfo playerself = WorldSystem.Instance.GetPlayerSelf(); if (null == playerself) { return; } /// if ((int)Keyboard.Event.Up == what) { // summonpartner PartnerInfo partnerInfo = roleself.PartnerStateInfo.GetActivePartner(); if (null != partnerInfo) { Data_Unit data = new Data_Unit(); data.m_Id = -1; data.m_LinkId = partnerInfo.LinkId; data.m_CampId = playerself.GetCampId(); data.m_Pos = playerself.GetMovementStateInfo().GetPosition3D(); data.m_RotAngle = 0; data.m_AiLogic = partnerInfo.GetAiLogic(); data.m_AiParam[0] = ""; data.m_AiParam[1] = ""; data.m_AiParam[2] = partnerInfo.GetAiParam().ToString(); data.m_IsEnable = true; NpcInfo npc = WorldSystem.Instance.NpcManager.AddNpc(data); if (null != npc) { AppendAttributeConfig aac = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId()); float inheritAttackAttrPercent = partnerInfo.GetInheritAttackAttrPercent(); float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent(); if (null != aac) { // attack npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().AttackBase *inheritAttackAttrPercent)); npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().FireDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().IceDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().PoisonDamage *inheritAttackAttrPercent); // defence npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().HpMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().EnergyMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().FireERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().IceERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().PoisonERD *inheritDefenceAttrPercent); // reset hp & energy npc.SetHp(Operate_Type.OT_Absolute, npc.GetActualProperty().HpMax); npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetActualProperty().EnergyMax); } npc.SetAIEnable(true); npc.GetSkillStateInfo().RemoveAllSkill(); npc.BornTime = TimeUtility.GetServerMilliseconds(); List <int> skillList = partnerInfo.GetSkillList(); if (null != skillList) { for (int i = 0; i < skillList.Count; ++i) { SkillInfo skillInfo = new SkillInfo(skillList[i]); npc.GetSkillStateInfo().AddSkill(skillInfo); } } npc.SkillController = new SwordManSkillController(npc, GfxModule.Skill.GfxSkillSystem.Instance); npc.OwnerId = playerself.GetId(); playerself.PartnerId = npc.GetId(); EntityManager.Instance.CreateNpcView(npc.GetId()); if (partnerInfo.BornSkill > 0) { SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill); npc.GetSkillStateInfo().AddSkill(skillInfo); npc.SkillController.ForceStartSkill(partnerInfo.BornSkill); } CharacterView view = EntityManager.Instance.GetCharacterViewById(npc.GetId()); if (null != view) { GfxSystem.SetLayer(view.Actor, "PhysicObj"); } } } } }