コード例 #1
0
        private void KillAll(int key_code, int what)
        {
            UserInfo playerself = WorldSystem.Instance.GetPlayerSelf();

            if (null == playerself)
            {
                return;
            }
            ///
            if ((int)Keyboard.Event.Up == what)
            {
                for (LinkedListNode <UserInfo> linkNode = WorldSystem.Instance.UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
                {
                    UserInfo info = linkNode.Value;
                    if (info.GetId() != playerself.GetId())
                    {
                        info.SetHp(Operate_Type.OT_Absolute, 0);
                    }
                }
                for (LinkedListNode <NpcInfo> linkNode = WorldSystem.Instance.NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
                {
                    NpcInfo info = linkNode.Value;
                    info.SetHp(Operate_Type.OT_Absolute, 0);
                }
            }
        }
コード例 #2
0
 public override void Execute(SceneLogicInfo info, long deltaTime)
 {
     if (null == info || info.IsLogicFinished || info.IsLogicPaused)
     {
         return;
     }
     info.Time += deltaTime;
     if (info.Time > 100)
     {
         NpcInAreaLogicInfo data = info.LogicDatas.GetData <NpcInAreaLogicInfo>();
         if (null == data)
         {
             data = new NpcInAreaLogicInfo();
             info.LogicDatas.AddData <NpcInAreaLogicInfo>(data);
             SceneLogicConfig sc = info.SceneLogicConfig;
             if (null != sc)
             {
                 if (null != sc)
                 {
                     List <float> pts = Converter.ConvertNumericList <float>(sc.m_Params[0]);
                     data.m_Area = new Vector3[pts.Count / 2];
                     for (int ix = 0; ix < pts.Count - 1; ix += 2)
                     {
                         data.m_Area[ix / 2].X = pts[ix];
                         data.m_Area[ix / 2].Z = pts[ix + 1];
                     }
                 }
             }
         }
         info.Time = 0;
         if (null != data)
         {
             info.SpatialSystem.VisitObjectOutPolygon(data.m_Area, (float distSqr, ArkCrossEngineSpatial.ISpaceObject obj) =>
             {
                 if (obj.GetObjType() == ArkCrossEngineSpatial.SpatialObjType.kNPC)
                 {
                     NpcInfo npc = obj.RealObject as NpcInfo;
                     if (null != npc && !npc.IsDead())
                     {
                         npc.SetHp(Operate_Type.OT_Absolute, 0);
                         SceneLogicSendStoryMessage(info, "npcleavearea", npc.GetId());
                     }
                 }
             });
         }
     }
 }
コード例 #3
0
        private void SummonPartner(int key_code, int what)
        {
            RoleInfo roleself = LobbyClient.Instance.CurrentRole;

            if (null == roleself)
            {
                return;
            }
            UserInfo playerself = WorldSystem.Instance.GetPlayerSelf();

            if (null == playerself)
            {
                return;
            }
            ///
            if ((int)Keyboard.Event.Up == what)
            {
                // summonpartner
                PartnerInfo partnerInfo = roleself.PartnerStateInfo.GetActivePartner();
                if (null != partnerInfo)
                {
                    Data_Unit data = new Data_Unit();
                    data.m_Id         = -1;
                    data.m_LinkId     = partnerInfo.LinkId;
                    data.m_CampId     = playerself.GetCampId();
                    data.m_Pos        = playerself.GetMovementStateInfo().GetPosition3D();
                    data.m_RotAngle   = 0;
                    data.m_AiLogic    = partnerInfo.GetAiLogic();
                    data.m_AiParam[0] = "";
                    data.m_AiParam[1] = "";
                    data.m_AiParam[2] = partnerInfo.GetAiParam().ToString();
                    data.m_IsEnable   = true;
                    NpcInfo npc = WorldSystem.Instance.NpcManager.AddNpc(data);
                    if (null != npc)
                    {
                        AppendAttributeConfig aac       = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId());
                        float inheritAttackAttrPercent  = partnerInfo.GetInheritAttackAttrPercent();
                        float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent();
                        if (null != aac)
                        {
                            // attack
                            npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().AttackBase *inheritAttackAttrPercent));
                            npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().FireDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().IceDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, playerself.GetActualProperty().PoisonDamage *inheritAttackAttrPercent);
                            // defence
                            npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().HpMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().EnergyMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(playerself.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().FireERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().IceERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, playerself.GetActualProperty().PoisonERD *inheritDefenceAttrPercent);
                            // reset hp & energy
                            npc.SetHp(Operate_Type.OT_Absolute, npc.GetActualProperty().HpMax);
                            npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetActualProperty().EnergyMax);
                        }
                        npc.SetAIEnable(true);
                        npc.GetSkillStateInfo().RemoveAllSkill();
                        npc.BornTime = TimeUtility.GetServerMilliseconds();
                        List <int> skillList = partnerInfo.GetSkillList();
                        if (null != skillList)
                        {
                            for (int i = 0; i < skillList.Count; ++i)
                            {
                                SkillInfo skillInfo = new SkillInfo(skillList[i]);
                                npc.GetSkillStateInfo().AddSkill(skillInfo);
                            }
                        }
                        npc.SkillController  = new SwordManSkillController(npc, GfxModule.Skill.GfxSkillSystem.Instance);
                        npc.OwnerId          = playerself.GetId();
                        playerself.PartnerId = npc.GetId();
                        EntityManager.Instance.CreateNpcView(npc.GetId());
                        if (partnerInfo.BornSkill > 0)
                        {
                            SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill);
                            npc.GetSkillStateInfo().AddSkill(skillInfo);
                            npc.SkillController.ForceStartSkill(partnerInfo.BornSkill);
                        }
                        CharacterView view = EntityManager.Instance.GetCharacterViewById(npc.GetId());
                        if (null != view)
                        {
                            GfxSystem.SetLayer(view.Actor, "PhysicObj");
                        }
                    }
                }
            }
        }