Exemple #1
0
        private void MoveNpc(NpcInfo obj, long deltaTime)
        {
            if (obj.IsHaveStateFlag(CharacterState_Type.CST_Sleep) ||
                obj.IsHaveStateFlag(CharacterState_Type.CST_FixedPosition) ||
                null != obj.ControllerObject)
            {
                return;
            }
            MovementStateInfo msi = obj.GetMovementStateInfo();

            //npc执行移动时忽略阻挡与避让,这些行为由ai模块在规划其路径时执行。
            if (!obj.IsDead() && obj.CanMove && msi.IsMoving && !msi.IsSkillMoving)
            {
                Vector3 pos       = msi.GetPosition3D();
                float   cos_angle = (float)msi.MoveDirCosAngle;
                float   sin_angle = (float)msi.MoveDirSinAngle;
                float   speed     = (float)obj.GetActualProperty().MoveSpeed *(float)obj.VelocityCoefficient;
                float   distance  = (speed * (float)(int)deltaTime) / 1000.0f;

                //LogSystem.Debug("MovementSystem npc:{0} speed:{1} deltaTime:{2} distance:{3}", obj.GetId(), speed, deltaTime, distance);

                float x = 0, y = 0;
                if (msi.CalcDistancSquareToTarget() < distance * distance)
                {
                    x = msi.TargetPosition.X;
                    y = msi.TargetPosition.Z;
                    AdjustPosition(obj.SpatialSystem, ref x, ref y);
                    Vector2 newPos = new Vector2(x, y);
                    msi.SetPosition2D(newPos);
                }
                else
                {
                    float len = pos.Length();
                    y = pos.Z + distance * cos_angle;
                    x = pos.X + distance * sin_angle;
                    AdjustPosition(obj.SpatialSystem, ref x, ref y);
                    Vector2 newPos = new Vector2(x, y);
                    msi.SetPosition2D(newPos);
                }
            }
        }