public override GameObject Apply(bool isPrefab) { QuickStarts.NavigatingUnitOnPatrol(this.gameObject, !isPrefab); return(null); }
public override GameObject Apply(bool isPrefab) { QuickStarts.VectorFieldNavigation(this.gameObject, !isPrefab); return(null); }
public override GameObject Apply(bool isPrefab) { return(QuickStarts.PatrolRoute(this.gameObject)); }
public override GameObject Apply(bool isPrefab) { return(QuickStarts.Portal(this.gameObject)); }
public override GameObject Apply(bool isPrefab) { QuickStarts.NavigatingUnitWithSelection(this.gameObject, !isPrefab); return(null); }
public override GameObject Apply(bool isPrefab) { QuickStarts.BasicAvoidance(this.gameObject, !isPrefab); return(null); }