void Start() { game = GetComponent <TakeMeHomeGame> (); game.Context.GetInputManager().onPointerDown += OnPointerDown; game.Context.GetInputManager().onPointerUp += OnPointerUp; game.Context.GetInputManager().onPointerDrag += OnPointerDrag; }
public TakeMeHomeIntroductionState(TakeMeHomeGame game) { this.game = game; }
public TakeMeHomeTutorialPlayState(TakeMeHomeGame game) { this.game = game; }
//TakeMeHomeGame game; public TakeMeHomeResultState(TakeMeHomeGame game) { // this.game = game; }
public TakeMeHomeAnturaState(TakeMeHomeGame game) { this.game = game; }
public TakeMeHomeTutorialIntroState(TakeMeHomeGame game) { this.game = game; }
public TakeMeHomePlayState(TakeMeHomeGame game) { this.game = game; }
public TakeMeHomeResetState(TakeMeHomeGame game) { this.game = game; win = false; }