void setLevel() { cLevelSettings level = _levelManager.Settings; /// the random value generator is an instance of cCurrencyValue.cs. /// Each currency member is a cRange object, with a max and a min. /// I'm leaving the min as 0 for now, so I'm only interested in setting /// the max values in the random value generator. _randomValueGenerator.Dollars.Max = level.Dollars; _randomValueGenerator.HalfDollars.Max = level.HalfDollars; _randomValueGenerator.Quarters.Max = level.Quarters; _randomValueGenerator.Dimes.Max = level.Dimes; _randomValueGenerator.Nickels.Max = level.Nickels; _randomValueGenerator.Pennies.Max = level.Pennies; }
public cLevel() { _level = 1f; _settings = new cLevelSettings(); }