void setLevel()
        {
            cLevelSettings level = _levelManager.Settings;

            /// the random value generator is an instance of cCurrencyValue.cs.
            /// Each currency member is a cRange object, with a max and a min.
            /// I'm leaving the min as 0 for now, so I'm only interested in setting
            /// the max values in the random value generator.
            _randomValueGenerator.Dollars.Max     = level.Dollars;
            _randomValueGenerator.HalfDollars.Max = level.HalfDollars;
            _randomValueGenerator.Quarters.Max    = level.Quarters;
            _randomValueGenerator.Dimes.Max       = level.Dimes;
            _randomValueGenerator.Nickels.Max     = level.Nickels;
            _randomValueGenerator.Pennies.Max     = level.Pennies;
        }
Example #2
0
 public cLevel()
 {
     _level    = 1f;
     _settings = new cLevelSettings();
 }