void dead()
 {
     anim.Play("die1");
     IsDied = true;
     level.AddExp(exp);
     GetComponent <CapsuleCollider> ().isTrigger = true;
     GetComponent <Rigidbody> ().isKinematic     = true;
     IsSinking = true;
     Destroy(gameObject, 3f);
 }
Exemple #2
0
    void dead()
    {
        timer = 0f;
        anim.Play("die");
        isDied = true;
        level.AddExp(exp);
        GetComponent <CapsuleCollider> ().isTrigger = true;
        GetComponent <Rigidbody> ().isKinematic     = true;
        isSinking = true;
        Destroy(gameObject, 3f);

        Instantiate(dropdown, transform.position, transform.rotation);
    }