void dead() { anim.Play("die1"); IsDied = true; level.AddExp(exp); GetComponent <CapsuleCollider> ().isTrigger = true; GetComponent <Rigidbody> ().isKinematic = true; IsSinking = true; Destroy(gameObject, 3f); }
void dead() { timer = 0f; anim.Play("die"); isDied = true; level.AddExp(exp); GetComponent <CapsuleCollider> ().isTrigger = true; GetComponent <Rigidbody> ().isKinematic = true; isSinking = true; Destroy(gameObject, 3f); Instantiate(dropdown, transform.position, transform.rotation); }