Exemple #1
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetTrigger("HeadOk");
     }
 }
Exemple #2
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetBool("HeadAttack", true);
         combatDirector.RemoveToAttack(enemy, enemy.CurrentTarget());
     }
 }
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         timer = 0;
         anim.SetBool("Parried", false);
     }
 }
Exemple #4
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetBool("ChargeAttack", false);
         timer = 0;
     }
 }
Exemple #5
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         timer = 0;
         var myEnemy = (EnemyBase)enemy;
         myEnemy.attacking = false;
         combatDirector.AddToAttack(enemy, enemy.CurrentTarget());
     }
 }
Exemple #6
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 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("TakeDamage", false);
 }
Exemple #7
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 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("TakeDamage", true);
 }
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     base.Exit(input);
     anim.SetFloat("Speed", 0);
     StopMove();
 }
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     base.Enter(input);
     anim.SetFloat("Speed", 0.3f);
 }
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("Parried", true);
 }
Exemple #11
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 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("HeadAttack", false);
     timer = 0;
 }
Exemple #12
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 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     base.Exit(input);
     StopMove();
 }
Exemple #13
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        protected override void Enter(JabaliEnemy.JabaliInputs input)
        {
            base.Enter(input);

            anim.SetTrigger("ChargeOk");
        }
Exemple #14
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 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     ExitStun(input);
 }
Exemple #15
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 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     EnterStun(input);
 }