// Update methods for each path node used in binding steps.
 private void Update_(global::gamestate.pages.webgameview obj, int phase)
 {
     if (obj != null)
     {
         if ((phase & (NOT_PHASED | DATA_CHANGED | (1 << 0))) != 0)
         {
             this.Update_src(obj.src, phase);
         }
     }
 }
            // webgameview_obj1_Bindings

            public void SetDataRoot(global::gamestate.pages.webgameview newDataRoot)
            {
                this.bindingsTracking.ReleaseAllListeners();
                this.dataRoot = newDataRoot;
            }