// Update methods for each path node used in binding steps. private void Update_(global::gamestate.pages.webgameview obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | DATA_CHANGED | (1 << 0))) != 0) { this.Update_src(obj.src, phase); } } }
// webgameview_obj1_Bindings public void SetDataRoot(global::gamestate.pages.webgameview newDataRoot) { this.bindingsTracking.ReleaseAllListeners(); this.dataRoot = newDataRoot; }